Arloon has a YouTube channel with videos demonstrating each app. These videos can be useful in persuading teachers to use the apps or in showing students how to use them. The video below demonstrates the geometry app, which includes interactive models, formulas and other aspects of each shape.
Students can use Arloon apps by holding their devices up to specific stimuli. For example, students can use the anatomy app, as shown in the photo below, to see a realistic illustration of how anatomy works.
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| Screenshot from the "Arloon in the Classroom-Teacher Testimonials" video. |
The following video demonstrates how to use Arloon's Augmented Reality Card as well as the Click and Play function. Each of these activities can be integrated into lessons in order to provide student with three-dimensional models of the subjects they are studying. For example, student can use the Augmented Reality Card combined with the Arloon Anatomy app to see a three-dimensional image of different organs. They can click on these organs to identify them. This activity would work well in a classroom in which each student has access to a tablet or similar device.
Arloon is a relatively inexpensive option for introducing students to augmented reality. The apps are relatively simple to operate and do not have too many features that distract from the content. As mentioned earlier, Arloon is particularly effective in schools and classrooms that have a 1:1 student:device ratio. However, even if each student does not have access to a device, the apps can be useful as demonstrations or as one station among many in a hands-on lesson.
Reference:
GOERNER, P. (2016). Augmented Reality. What’s Next? School Library Journal, 62(9), 19–20. Retrieved from http://search.ebscohost.com.pallas2.tcl.sc.edu/login.aspx?direct=true&db=eue&AN=117871035&site=ehost-live

